I think the question you're really asking is whether it's possible to stay true to something slow-growing in a world that rewards speed above everything else. And honestly, I don't have a clean answer for that. What I do know is that the services that end up lasting tend to be the ones built by people who had no choice but to care, not because it was profitable, but because walking away felt worse than staying. That stubbornness is worth something, even when it doesn't pay the bills yet. The monetization part is a real problem, but it's a solvable one. Losing sight of why you started in the first place is the one you can't recover from.
This hits close to home. The hardest part isn't building the thing, it's keeping yourself together while you wait for it to matter. And the advice people give, "be patient, it takes years," is technically true but completely useless when you have bills due next month. I've been there. At some point the question stops being about strategy and starts being about how long you can hold on before you have to quit and go do something else just to survive.
Exactly, and I think that's the conversation nobody in the indie space wants to have openly. Everyone celebrates the success stories after the fact, but the years in between get compressed into a single line like "it was tough but I kept going." What actually helped me was separating the service from the income, at least temporarily. Freelance work, consulting, anything adjacent to what you're building, so the project stops being under pressure to perform before it's ready. It doesn't make the uncertainty go away, but it buys you time without burning the idea down trying to monetize it too soon.