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mozzapp 1775465900 [Programming] 1 comments
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moisesofegypt 1775466159
This is one of the clearest walkthroughs of GPU-accelerated cellular automata I've come across. The progression from Conway's Game of Life as a baseline all the way to continuous automata like SmoothLife is well-paced — it makes the complexity feel earned rather than dumped on the reader. The choice to use WebGPU compute shaders specifically (rather than fragment shader hacks, which most tutorials still default to) shows a real understanding of where the platform is going. Would love to see a follow-up on reaction-diffusion systems — they feel like a natural next step after SmoothLife.