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The **collectibles in Psychonauts 2** are not just shiny distractions for completionists. They are deeply tied to the narrative, reinforcing the psychological makeup of characters and shaping the player’s learning curve. Every figment, every piece of baggage, every vault, and every nugget has been placed to encourage exploration while reflecting the inner workings of the mind being visited.
Mastering collectibles is not just about patience—it’s about understanding how **Double Fine** designed the worlds to make you come back, revisit areas with new powers, and see familiar places from a completely different perspective. Players who embrace this approach turn the hunt into a natural part of the journey rather than a checklist chore.
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## Types of Collectibles
### Figments
These fuel your rank progression. Figments are scattered almost like choreography, following the natural flow of movement, but some hide in high spots or tricky angles. The key is to use **Levitation** not only as a way to travel but also as a tool for aerial scouting. When you revisit worlds with additional powers, figments that once felt unreachable become trivial.
### Emotional Baggage
Each emotional suitcase needs its matching tag. The biggest mistake is trying to clear 100% on the first run, as many tags sit in areas only accessible once you unlock later abilities. Accept that this system is built around revisits: push forward, then return at leisure to finish the sets.
### Memory Vaults
Vaults reveal character memories and are the most narratively rewarding collectibles. Finding them often comes down to sound: they emit a metallic jingling noise when nearby. The best method is to dedicate specific revisit sessions, with all powers unlocked, and sweep each level methodically.
### Nuggets of Wisdom
These are catalysts for upgrades and are deliberately placed to test your precision and daring. Often, they sit on decorative-looking platforms or risky paths that push you to exploit Raz’s abilities to the fullest. Saving a thorough nugget hunt for later stages ensures each one translates immediately into practical progression.
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## Optimal Collection Sequence
Psychonauts 2 makes it clear: don’t try to complete 100% of a mental world on the first go. The game is designed to reward revisits with new abilities. The most efficient sequence is:
* **First run**: focus on story, grab whatever lies naturally along the way.
* **After unlocking initial powers** (Mental Connection, expanded Pyrokinesis): revisit early worlds like Hollis’ Hot Streak to grab hidden baggage and figments.
* **After Clairvoyance and Projection**: this is the turning point. You can now sweep nearly every mental world for vaults, tags, and nuggets that were previously locked.
* **Endgame**: with full mobility mastery, complete your final cleanup for 100%.
This order minimizes frustration, reduces redundant backtracking, and makes each return meaningful in both gameplay and narrative.
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## Mental Worlds and Key Notes
### Loboto’s Labyrinth
As the tutorial, it teaches you the collectible language. Grab what’s along the path and move on. Revisits are short and straightforward.
### Hollis’ Classroom & Hollis’ Hot Streak
In the casino stage, many figments and baggage remain inaccessible without **Mental Connection**. Best saved for a later revisit.
### Compton’s Cookoff
The frantic cooking minigames distract from collecting. Many figments are high up on structures. Recommended revisit with expanded powers.
### Ford’s Follicles
Memory vaults often hide behind climbable routes. **Clairvoyance** reveals paths you’d otherwise miss.
### PSI King’s Sensorium
Visually overwhelming. The color overload makes figments easy to miss. Use Levitation to create circular scouting paths. Nuggets here test your precision and are best collected later.
### Cassie’s Collection
Patience is essential. Many baggage tags are locked behind **Projection**, which opens hidden doors and routes. Save this world for a thorough revisit.
### Bob’s Bottles
Highly vertical design. Use bottles as vantage points to spot hidden figments. Vaults tend to lurk along secondary routes that feel optional but hold valuable story content.
### Lucrecia’s Lament
Mixes open areas with tight corridors. Some collectibles require **Clairvoyance** to access. Efficient revisits save a lot of time here.
### Fatherland Follies
The last major mind. Packed with figments that test every one of Raz’s powers. This is where you should aim to finalize your 100% run.
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## Advanced Tips
* **Telekinesis**: not just for combat—use it to manipulate platforms, pull objects, and reveal hidden paths.
* **Clairvoyance**: seeing through NPC or creature perspectives often uncovers secrets.
* **Environmental reading**: if something feels “unreachable,” the game is likely nudging you to combine powers creatively.
* **Revisit planning**: instead of rushing back after every new ability, wait until you’ve unlocked at least two major powers before revisiting, saving time and effort.
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## Conclusion
Completing **collectibles in Psychonauts 2** is more than hitting 100%. It’s about diving into Double Fine’s design philosophy, where nothing is random: figments reinforce skill growth, baggage highlights emotional wounds, vaults deepen storytelling, and nuggets test mastery.
By following a smart collection route and respecting the rhythm of revisits, the process becomes part of the journey itself, not just a side task. That’s what makes Psychonauts 2 one of the most imaginative and rewarding games of its generation.