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mozzapp 1781600482 [Gaming] 1 comments
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mozzapp 1781600783
This isn't the first time Microsoft has looked at Xbox and struggled to justify the numbers. The original Xbox launched in 2001 with the company losing over $100 per unit sold, and by some estimates they burned through close to $4 billion in that first generation. Wall Street called it a vanity project. They stayed anyway. The difference then was that the losses were intentional bets on future territory. What Asha Sharma described last week is something messier: revenue down nearly half a billion in five years, hardware costs up 4x, and a studio system that's overextended. That's not a startup making strategic sacrifices, that's a division that outgrew its own business model. The YouTube line from Nadella is the most telling part. If there's more monetization of Xbox games happening on YouTube than at Microsoft itself, then Xbox has a cultural relevance problem in reverse — it's everywhere, it just can't capture the value it creates. That's a structural issue, not a quality one, and Microsoft has fixed structural issues before. Azure spent years being dismissed before it became the engine the whole company runs on now. Nadella still says the goal is to build great games and great hardware, just in an economically sustainable way. That's almost word for word what the original Xbox team said before shipping a console they knew would lose money. They turned out to be right. Whether this leadership team has the same patience — or whether the company does — is the real question here.

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