_Post Games_:
> Last Thursday, I spoke at NYU Game Center about the future of games
> journalism and how 50 years of history can tell us which ongoing trends
> should terrify us and which should give us hope. One trend that's an
> Unqualified Good is the current abundance of games media. Each publication
> in the image above is unique. And the slide represents a modest portion of
> the hundreds, if not thousands, of people using text, audio, and video to
> report, analyze, critique, contextualize, and archive the medium.
>
> The image makes a bold first impression, but it's not a particularly useful
> curation tool. So, I've assembled "An Incomplete Catalogue of Games Media in
> 2026."
>
> To start, this spreadsheet doesn't include everything. How could it? For
> example, I didn't attempt to catalogue Twitch streamers, and I only included
> a corner of YouTube. The list is focused on English-speaking publications,
> mostly from the ...