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HateEternal 1778950483 [Gaming] 1 comments
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This kind of story shows that great games rarely start with a perfect vision. They’re often shaped by constraints and unexpected problems. If GURPS had stayed: * Fallout might have been more chaotic and experimental * It could have had extreme freedom… but less identity Being forced to create SPECIAL led to something more focused, balanced, and uniquely “Fallout.” There’s a strong lesson here: 👉 Constraints drive creativity Without that pressure (losing the license), Fallout might have ended up as just another tabletop adaptation. Instead, it became something with a distinct identity that influenced decades of games. And about that bizarre character idea (the “cow-hating UFO believer”): it shows how far the developers were willing to push roleplaying. It wasn’t just stats, it was about simulating personality traits in a very granular way. Even today, many RPGs promise freedom, but few go that deep.

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